Game Rules
Everything you need to know to master HexaFuse Snap Duels.
01
The Board
- The playing field is a hexagonal grid with radius 4 (61 fields).
- Each player has 2 starting anchors on opposite sides of the board.
- 1 symmetric pair of blocked fields is randomly generated and cannot be occupied.
02
The Pieces
- Each player has 15 unique polyhex pieces (size 1–5 hexes).
- 5 pieces are visible in hand — the rest advance from the queue.
- Pieces can be rotated in 60° steps before placement.
03
Placement Rules
- Edge-Link required: Each new piece must share at least one edge with your existing stones or a starting anchor.
- Vertex-touch to own pieces is forbidden — your pieces may not touch only at corners.
- Bridge exemption: If two own pieces are connected through an opponent's piece, vertex-touch is allowed.
- Opponent contact: Your pieces may only be corner-to-corner (vertex-touch) with opponent stones — edge-touch to opponents is forbidden.
04
Pie Rule
- After the very first move of the game, Player 2 may decide: take over the position or decline.
- If taken over, positions, pieces, and sides are swapped.
- This rule ensures fair openings and prevents an overly strong first-move advantage.
05
Timer
- Each move has a time limit of 30 seconds.
- When time runs out, the turn is automatically passed.
- The game ends when both players pass consecutively (neither can make a move).
06
Scoring
- Placed hexes: Each placed hex field counts as 1 point.
- Vertex contacts: Each corner touching an opponent's piece counts as 3 points.
- Lock bonus: 10 points if the opponent has no legal moves remaining.
- The player with the higher score wins.
07
Game Modes
- Quick Match: Single duel against the bot with selectable difficulty (Spark, Pulse, Overdrive).
- Daily Challenge: A new board every day with a fixed seed — compare your score.
- Survival: Defeat bot after bot with increasing difficulty — how far can you go?
- Online: Play against real opponents with ELO matchmaking (Coming soon).